![]() Nothing could be simpler.Īt this point, you might imagine that the rest of the review could write itself. Complete three of the mini-games, tackle the challenge, and it’s on to the next level. Each level consists essentially of an arena, four mini-games and a final challenge. The framing structure is minimal, and adventure elements are non-existent. Rayman Raving Rabbids runs with these strengths, but now they’re in the service of a series of arcade mini-games. Michel Ancel’s creation earned his following as the star of 32-bit 2D platformers and Dreamcast-era 3D adventures, and the strengths of the Rayman games were always in the gorgeous hand-drawn backgrounds, the superb character design, tight, well-constructed levels and Rayman himself – a cheeky, limbless hero with more personality than the usual cutesy animal crowd. Well, Rayman Raving Rabbids is the gaming equivalent of a comedy sketch show. ![]() Since then, we’ve talked about The Sims in relation to soap opera, and then about episodic games like the Sin or Half Life 2 efforts in relation to big US TV series like Lost or 24. Then we compared Metal Gear Solid to James Cameron’s blockbusters, Resident Evil to Romero’s zombie trilogy, and Grand Theft Auto to The Godfather and Scarface. ![]() First we called Infocom’s text adventures interactive fiction, then we called The Seventh Guest an interactive movie. Since the early days, people writing about games have been making comparisons with other works in other forms of media.
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