![]() Madeleine walks through PolyPaint, UV Master, and Spotlight, through detailed demonstrations of paint techniques drawing from more than 20 years of experience working in the film industry. In addition to exploring all of ZBrush’s impressive sculpting tools, this workshop also covers its robust 3D painting program. ![]() 3D Printing enthusiasts will also be pleased to discover a chapter devoted to the process of preparing a model for 3D printing using the Decimation Master plugin. ![]() Madeleine also discusses how to approach hard-surface sculpting in ZBrush plus how to use the polygon modeling tools such as ZModeler, the Topology brush, and ZRemesher. Subsequent chapters delve further into a more in-depth look at the ZBrush interface, including how to customize the interface and hotkeys, what are the important sculpting tools and techniques, plus explanations of 3D alphas, custom brushes, the InsertMultiMesh brush, Array Mesh functionality, the NanoMesh system, Vector Displacement brushes - plus much, much more.Īll the exciting new features in ZBrush 2021 are, of course, covered including cloth, dynamic thickness, ZModeler updates such as Edge Extrude, and the new MicroPoly tools. The first follow-along tutorial in this workshop tackles how to sculpt a character bust from a sphere while teaching the core ZBrush concepts, such as DynaMesh and how to effectively use subdivision levels, as well as demystifying the ZBrush interface and navigation. It’s the perfect introduction for everyone from complete beginners to those simply looking to see what’s new in the latest version of the software. Taught by Madeleine Scott-Spencer, this 65-chapter workshop - with 51 hours of lessons - begins with a quickstart tutorial to get you up to speed, fast. If you have a design that you’d like to print on professional 3D printers in various different materials, learn more about our online 3D printing service here.Introduction to ZBrush 2021 is the most comprehensive video training series available for Pixologic’s industry-leading digital-sculpting software. Also, make sure to take a look at Elfriede’s magical 3D prints created in ZBrush. If you need some more information about our multicolor material, make sure to visit this page. If you want to learn more about 123D Catch, take a look at our 2D-to-3D tutorial here. You can see a video preview of the 3D model in ZBrush below: i.materialise then printed the bust in its multicolor material in highest quality. Once exported I zipped up the file and sent it off to i.materialise online 3D printing service. Dynamesh also enabled me to hollow out the bust which saves a few euros at print.Īt this point, the mesh was around 6 million polygons, so I used the ‘ Decimation Master‘ plug-in to reduce it to about 1.5 million.įinally, I used the 3D Print Exporter to save the mesh from Zbrush to a WRL file. I combined the objects and used ZBrush’s Dynamesh tool to create a single continuous mesh. In ZBrush, I made a base to support the bust, rather than a classical style I decided to go for something clean and contemporary looking- thinking it would be suitable for my model, being created using new technology rather than a traditional sculpture. The retopology tools enabled me to make a cleaner, simpler mesh and project all the detail back onto it.Ĭreating a bust and hollowing a 3D model in ZBrush Next, I painted out the stickers and filled in the holes. I also cut out the unwanted bits of mesh (for some reason my head had decided to sprout a tree!). ![]() First I polished out the unwanted lumps and bumps from the original capture with the smooth tool. I cleaned the head up using Pixologic’s ZBrush. We captured my head using a 3D scanner. You can find a good overview of the best 20 3D scanners here. In this ZBrush tutorial, we will learn how to prepare a bust for 3D printing.
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